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The Science of Learning E-Book

Patti Shank | October 19, 2016 | Book Chapter

Exclusive for ATD members: This compilation of Patti Shank's work covers a variety of science of learning topics, from foundational concepts to the changing nature of work.

Interactive E-Learning Design With Sketching and Prototyping (Part 4): Sketching

Ethan Edwards | March 04, 2016 | Video

Ethan Edwards presented "Interactive E-Learning Design With Sketching and Protoyping," filmed January 14, 2016, at ATD's TechKnowledge conference in Las Vegas. In this segment, Ethan Edwards discusses how instructional designers can use sketching to design e-learning programs. The video is a portion of his presentation at TechKnowledge, "Interactive E-Learning Design With Sketching and Protoyping," filmed January 14, 2016, in Las Vegas.

Games, Gamification and Innovative Learning Techniques

Karl M. Kapp | February 03, 2016 | Tool

Games, gamification and game-based learning have entered into the vocabulary of trainers, elearning developers and instructional designers around the global in the past few years. While the use of games for learning seems like a good match, questions arise. How should games be integrated into the curriculum? Can attitudes and behavior change result from playing a game? What elements of games can learning designers borrow from game designers?  The answer to these questions can be found in the research on game-based learning. 

Infographic: Leaders as Teachers Research Report

Engaging Employees in High-Performance Learning
ATD Research | February 01, 2016 | Tool

In Leaders as Teachers: Engaging Employees in High-Performance Learning the Association for Talent Development (ATD) and the Institute for Corporate Productivity (i4cp) partnered to identify and explore what high-performance organizations are doing to derive the greatest benefits from leader-as-teacher (LAT) programs. This Infographic visually captures the results of the research.

Can Social Computing Enhance Social Learning in Healthcare?

Jackie Lebihan | January 22, 2016 | Article

Social learningThis article discuses how social computing tools can enhance social learning in healthcare industries.

Science of Learning 101: Are We Doing the Right Things?

Patti Shank | June 15, 2015 | Article

continuous learningCurrently, corporate learning and development (L&D) is still skewed heavily toward building courses and content, but this approach is not really in sync with the exponential rate of knowledge change and today’s knowledge-heavy work processes—or the instructional piece work L&D provides.  Consequently, L&D is dangerously close to becoming irrelevant in many organizations.  

Going Mobile: An ATD Infographic

Sarah Gilbert | February 11, 2015 | Article

This ATD infographic highlights recent data surrounding mobile learning. 

Fearless Instructional Design: Learning From the Imagination of Jim Henson

TechKnowledge 2015 FR200
Michelle Lentz | January 16, 2015 | Video

Too often, instructional designers end up trapped in their boxes of theory. Sometimes we need to open that box and peer outside to glean ideas and inspiration from sources outside our industry. Jim Henson started working as a puppeteer in 1954, long before many of us considered corporate instructional design (ID) as a career. Yet, Jim Henson applied many of the core ideas from ID in his imaginative work. Viewing our own theories and ideas used in different ways is a great way to help inspire us to think of new and fearless ideas. We will cover Henson's use of storyboarding, storytelling, iteration, templates, and more, and bring it back to practical uses in instructional design. We'll get creative, discussing how construction of a Muppet can translate to construction of a course. Also, this session is fun. There might even be a Muppet.

Using High Tech to Develop High-Touch Skills

TechKnowledge 2015 TH107
Janice Burns | January 15, 2015 | Video

Your organization has invested in enough high-tech and no-tech learning assets to fill a catalog. You understand the math. It's all about 70-20-10 and you want to do more with technology to drive all three. How do you select and leverage the right assets, not only to save time and money, but also drive better learning outcomes and performance? It's not enough to just assemble the right parts and pieces, you want to gain support and sustain it as well. During this session, the speaker will help you identify the right blend of technologies to bring formal and informal learning together. You'll learn how to create a visual snapshot of a high-tech, high-touch development program and receive a template to present your program in a compelling way. You will leave with ideas, insights, and tools to use with social media, mobile support, games, and simulations to sustain learning, so your organization gets the most out of its training dollars, and your learners get what they want. You will understand how you can use high-tech to assess gaps in high-touch skills and learn new approaches to design personalized development programs to address those gaps. Determine how technology can help you gain buy-in and commitment from key stakeholders to achieve measurable results. Basic knowledge of 70-20-10 or formal and informal learning components will maximize the dialogue and learning in this session.

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