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New Social Learning 2nd Edition

Chapter 3: Transition and Engage
Tony Bingham, Marcia Conner | June 15, 2015 | Book Chapter

In this chapter you’ll find the guidance you need to move forward in either a central or supporting role for driving a social learning initiative.

E-Learning Fundamentals

Chapter 9: The Development Phase: Writing the Course
Diane Elkins, Desirée Pinder | June 01, 2015 | Book Chapter

E-Learning Fundamentals
Chapter 9: The Development Phase: Writing the Course This chapter walks you through the process of getting your information and ideas in writing so you can make technology meet the objectives of your course.

E-Learning Fundamentals

Chapter 2: Developing an E-Learning Strategy
Diane Elkins, Desirée Pinder | June 01, 2015 | Book Chapter

This chapter helps identify the questions you need to ask and the process to follow to determine if e-learning is a good solution, the best way to approach it, and how to get everyone on board.

Mobile Learning Landscape 2015 Whitepaper

Building Toward Anytime, Anywhere Learning
ATD Research | May 11, 2015 | Whitepaper

ATD and i4cp found that 34 percent of organizations have mobile learning programs. Even among organizations not actively leveraging mobile learning, interest in its potential has—and does—run high.

Going Mobile: An ATD Infographic

Sarah Gilbert | February 11, 2015 | Article

This ATD infographic highlights recent data surrounding mobile learning. 

Fearless Instructional Design: Learning From the Imagination of Jim Henson

TechKnowledge 2015 FR200
Michelle Lentz | January 16, 2015 | Video

Too often, instructional designers end up trapped in their boxes of theory. Sometimes we need to open that box and peer outside to glean ideas and inspiration from sources outside our industry. Jim Henson started working as a puppeteer in 1954, long before many of us considered corporate instructional design (ID) as a career. Yet, Jim Henson applied many of the core ideas from ID in his imaginative work. Viewing our own theories and ideas used in different ways is a great way to help inspire us to think of new and fearless ideas. We will cover Henson's use of storyboarding, storytelling, iteration, templates, and more, and bring it back to practical uses in instructional design. We'll get creative, discussing how construction of a Muppet can translate to construction of a course. Also, this session is fun. There might even be a Muppet.

Solving the Case of the Disengaged Learner

TechKnowledge 2015 FR101
Karl M. Kapp | January 16, 2015 | Video

Engaging learners is a difficult task. They are constantly confronted with distractions and demands on their time. So how can we create instruction that pulls learners into the content and helps them gain the knowledge required  to be successful?

Everything I Ever Needed to Know About Simulations I Learned From Video Games

TechKnowledge 2015 TH103
Bianca Woods | January 15, 2015 | Video

We know that simulations are a fantastic way to allow people to practice skills in a realistic, but safe environment that gives them the opportunity to learn from mistakes. However, actually sitting down and creating a simulation that feels real to your audience is definitely harder than it sounds. So why not learn from the industry that's been successfully simulating real and imagined situations for years: video games! Sure, video games are a fun diversion, but there's also a lot in common with how they're created and the way a strong simulation should be designed. In this session, we'll take a look at how video games developers have overcome some of the same major hurdles that we experience when developing simulations for training, such as deciding what your simulation structure should be, narrowing down potential ideas to just the ones that work, and making player choices matter (or at least seem like they matter). You'll also learn about game design techniques that will make your simulation development process run smoother, such as iterative design and prototyping. Whether you're a seasoned gamer or someone who couldn't recognize Pong if your life depended on it, you'll still learn a lot about what video games can teach us about making simulations that are fun and effective.

A New Approach to Digital Learning Content

TechKnowledge 2015 Session: TH207
Robert Todd | January 15, 2015 | Video

After spending 20 years leading insanely talented teams trying to create the perfect approach to e-learning, the speaker finally gave up and started over. In this session the speaker will share (painful) lessons learned from leading a small team in a three year project to build a new approach to digital learning.   You'll learn a tool and technology agnostic approach to creating super-engaging, mobile-friendly, digital content that can support diverse needs: from structured learning to performance support to field exercises. Whether you're a learning leader or a learning developer, you'll laugh, you'll cry, and you'll walk out with the seven secrets of a new approach to digital learning content.

Selecting Your Ideal Learning Management System

TechKnowledge 2015 Session: TH303
Katrina Baker | January 15, 2015 | Video

Learning management systems are chock-full of incredible tools that will bring your training program to the next level. But many training managers aren't sure how to choose an LMS that will complement company needs. This session will discuss how to identify appropriate systems, what questions to ask LMS vendors, and critical issues you should address before signing a contract. A comparison of top learning management systems will be provided as a handout. We will also discuss how to set goals for the LMS and get company leadership on board with the implementation process.

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