Quick question:
If you had a training program that took participants 15 hours to do (let's say a mixture of synchronous and asynchronous), and
- half of the participants increased their productivity by, say 20%, in a way that endured over months and even years,
- but the other half hated the experience, and thought it was a waste of time,
...would you champion it?
My sense is that even though the ROI of such a program would be through the roof, most training people are so uncomfortable with the negative press that they would not want it in their portfolio.
Am I wrong? What are your thoughts?
P.S.
Here's a podcast on simulations that I did a few days ago that I hope some of you might find interesting called Immerse Yourself - Increasing Learning through Simulation... Gaming Style.
P.P.S.
I have been gathering more simwords - descriptors inspired by computer games and simulations that describe the knowledge and wisdom that book, magazines, and lectures have left behind. Let me know if you want them here.