September 2016
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TD Magazine

Breaking Through

Thursday, September 1, 2016

What is gamified learning, and how can it improve curricula?

The screen flashes. A student has just answered a quiz question correctly and is rewarded with points. Maybe the student gets more points for answering quickly. The next question appears on the screen, and a classroom full of rapt learners rushes to figure out the answer.

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These flashy experiences have become prominent learning tools during the past few years, as the gamification of learning is seen as a potential path forward for the t

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