Along with At C Level articles spotlighting the UN Foundation, this issue examines game design and how to apply a layered approach to learning and development.
In "Game Time," Karl Kapp and Sharon Boller delve into the design and development of a learning game and present nine steps on how to produce a great one. Games "provide an opportunity for each player to have a personalized learning experience, where the learner can choose to review content, attempt different strategies, ex
Advertisement