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A Journey Through the Design of a Virtual Learning Environment Premium Content

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Virtual worlds are increasingly heralded as a low-cost, simulated environment that can be used for a variety of purposes, including training. In his paper on virtual reality as an educational tool presented at the American Society for Engineering Education 1995 Annual Conference, John T. Bell defines a virtual world as “a synchronous, persistent network of people, represented as avatars, facilitated by networked computers.”


Communities of Practice: Government


  • Elizabeth Porter is a senior project manager at ICF International. She has more than 13 years of experience in the public and private sectors, with a focus on training and performance improvement.

  • Janet Weisenford is a fellow at ICF International. She has more than 25 years of experience working in the U.S. Department of Defense, focusing on advanced learning technologies and performance improvement.

  • Robert Smith, EdD, is the manager of the Disaster Emergency Medical Personnel System National Program for the Department of Veterans Affairs.


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