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Using Prototyping in Instructional Design

By  Sean Putman

Using Prototyping in Instructional Design Cover

Storyboarding and prototyping are key parts of the instructional design process that should not be skipped. Starting the overall design process with a storyboard provides a high-level outline of the intended outcomes of the module, and is an effective way to gather ideas in a graphical format before moving on the physical prototype. Interface prototyping then allows instructional designers to map out the navigation of a training module and garner feedback from stakeholders and users early in the design process. Gathering this information helps designers make decisions about the layout and placement of elements, such as buttons, images, and clickable interactions within the overall arrangement of an interface.  

This TD at Work will help you: 

Define storyboarding and prototyping. 
Explain how to storyboard your e-learning solution.
Show you how to create a physical prototype for feedback.
Instruct on how to create a wireframe digital prototype.
Help you create a refined prototype for the final interface design.

This publication is also available as part of the Learning Technologies TD at Work digital collection


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Sean Putman

Sean Putman, the director of training and documentation for Altair Engineering and the principal at Intellectus Learning, has been an instructor, instructional designer, and developer for almost 15 years. He has spent his career designing and developing training programs, both instructor-led and online, for engineering design and analysis software. Sean has spent the past few years leading the training organization for an engineering software manufacturer; a large portion of his time has been spent designing and developing the online learning strategy for Altair.

Book Details

ISBN: 9781562869601

Pages: 12

Pub Date: October 2014

Formats: Paperback, PDF

Product Code: 251410

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