June 2010
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TD Magazine

Designing Games That Really Teach

What is it?

Chris Clarke-Epstein is a professional speaker and consultant who co-authored the book, The Instant Trainer with C. Leslie Charles. In their book, they list several criteria for game design based on principles developed by Ed Scannell and John Newstrom. "I would add one more thing to their list," writes Clarke-Epstein. "Games are fun!" But how does a trainer add fun to a game without sacrificing learning objectives?


How it works

Bruce Kuzmanich is a training ma

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