Two of today’s most popular mobile games are Toy Blast and Candy Crush. Both games are appealing, addictive, and quite successful in keeping minds active. As an avid Toy Blast player, concepts become identifiable and similar for creating successful training models. The games entice players items that bring them joy—toys and candy—and players use relatively simple matching tasks to obtain these items.
Both games require repetition, and players may be required to perform the same