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TD Magazine
Wednesday, August 1, 2018
Game-based training benefits cybersecurity. From small businesses to large conglomerates, all modern organizations deal with cybersecurity. And according to Winning the Game, a recent...
Video
Monday, July 30, 2018
Drew Jones discusses how you can get started with on creating a culture of deliberate practice in your organization.
Insights
Monday, July 2, 2018
All over the world, talent development professionals work every day to help create a world that works better. They do this by developing the knowledge, skills, and abilities of others. Each...
Insights
Tuesday, June 26, 2018
“Think of the engaging elements of why people play games—it’s not just for the points—it’s for the sense of engagement, immediate feedback, feeling of accomplishment, and success of...
Insights
Thursday, June 21, 2018
Leaders get things done through others. Critical conversations with collaborators or partners to give feedback, negotiate, motivate, and solve conflicts are the core of their daily...
Insights
Wednesday, June 6, 2018
I’m a big fan of Twitter. I use it to curate content and pay attention to people whose opinions I care about and business trends. I believe in hashtags (#GBL, #gamification, #UX, #ATD)...
Insights
Wednesday, March 7, 2018
Your latest project is to develop an instructor-led training solution for a sales team. During the project kick-off, you learn that the team will use this training to learn about changes to...
Insights
Monday, February 12, 2018
The Office of Disease Prevention and Health Promotion (ODPHP) within the U.S. Department of Health and Human Services has a long history of creating guidelines and policies to protect and...
Insights
Wednesday, January 10, 2018
Converting a live, classroom role play into an online simulation seems like a daunting task. Role plays can go in many directions and it can be hard to provide individualized feedback. It’s...
Insights
Tuesday, December 19, 2017
The first time I immersed myself in a video-based simulation, I felt like something was off, uneasy,, or just plain awkward. For those musically inclined, it was like hearing a half cadence...
Blog Post
Tuesday, December 19, 2017
Have you ever sat in front of an eLearning course that you spent 200-250 hours designing and developing and thought learners are going to love this course? They are going to love it so much...
Blog Post
Tuesday, December 19, 2017
The first time I immersed myself in a video-based simulation, I felt like something was off, uneasy or just plain awkward. For those musically inclined, it was like hearing a half cadence...
The Buzz
Monday, December 18, 2017
Forgetting, it seems, is part of everyone’s everyday life. According to Hermann Ebbinghaus, a 19th-century psychologist, the majority of the information we learn is forgotten within a day,...
Roles:
Insights
Tuesday, November 28, 2017
In games, players immediately take action, make meaningful decisions and volunteer to spend more and more time finding treasures, defeating villains, or getting game characters to work....
Insights
Tuesday, November 14, 2017
Core Inc.’s engagement survey results indicate that managers do not give enough feedback to their teams. After a needs assessment, Tara, the training department’s instructional designer,...
Video
Friday, September 29, 2017
The terms 'game' and 'gamification' often get used interchangably. In this video, Karl explains some of the difference and how the line between them can get blurred.
1-20 of 126 Results