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Wednesday, September 4, 2019
It’s an exciting time to be in the learning and development profession. As new technologies emerge and insights into brain science unfold, your tools as a trainer are more sophisticated and...
Tuesday, August 27, 2019
Members have a variety of programs to choose from when it comes to continuing education. Unless you’re the sole provider of specific training in your space, chances are you need to consider...
Wednesday, August 14, 2019
Recently I spoke at the ATD 2019 International Conference & Exposition and shared the story of an infamous swim coach. Self-trained in the art of teaching kids, his first lesson consisted...
Thursday, July 18, 2019
I wrote in a 1999 Gartner Research Note that "Lessons learned from the computer games industry will increasingly impact the evolution of corporate e-learning." In my column for Online...
Job Aids & Tools
Friday, March 15, 2019
Good instructional design is the foundation of a good learning game. This job aid will help you get started in understanding the business problem you’re trying to solve, identifying goals...
Don’t just use games to fill time – discover and apply the research regarding what makes games effective learning methods that drive business results.
Wednesday, November 21, 2018
Take a look at a typical corporate workplace in 2018 and what do you see? Lots of open office space with trendy coffee machines and giant Jenga boards for decompressing? Check. Brightly...
Wednesday, September 5, 2018
Gamification has been among the top trends for learning and development in the last couple of years. It is often advertised as the magic pill to turn your dry content into juicy engagement....
Tuesday, August 28, 2018
The rise in popularity of gamification in recent years can be attributed in part because many e-learning offerings were dry and boring to users, explains Karl Kapp, a professor of...
Tuesday, June 26, 2018
“Think of the engaging elements of why people play games—it’s not just for the points—it’s for the sense of engagement, immediate feedback, feeling of accomplishment, and success of...
Wednesday, June 6, 2018
I’m a big fan of Twitter. I use it to curate content and pay attention to people whose opinions I care about and business trends. I believe in hashtags (#GBL, #gamification, #UX, #ATD)...
Monday, February 12, 2018
The Office of Disease Prevention and Health Promotion (ODPHP) within the U.S. Department of Health and Human Services has a long history of creating guidelines and policies to protect and...
Blog Post
Tuesday, December 19, 2017
Have you ever sat in front of an eLearning course that you spent 200-250 hours designing and developing and thought learners are going to love this course? They are going to love it so much...
Tuesday, November 14, 2017
Core Inc.’s engagement survey results indicate that managers do not give enough feedback to their teams. After a needs assessment, Tara, the training department’s instructional designer,...
Tuesday, September 5, 2017
Imagine you are sitting down to play a game with friends, such as Cards Against Humanity, Mario Kart, or even the old family stand-by, Monopoly. Beyond getting together with people you know...
Friday, March 3, 2017
When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold...
Friday, March 3, 2017
Using games to educate adults isn’t just a trend, it’s a compelling way to help people learn strategy, resource allocation, and innovative thinking. In fact, there is a large body of...
Sunday, January 1, 2017
Design and develop a learning game using these nine steps.
TD Magazine
Sunday, January 1, 2017
Design and develop a learning game using these nine steps. A growing body of research supports games as superior to traditional lecture-based approaches in helping people learn and retain...
Newsletter Article
Friday, September 16, 2016
There is now clear longitudinal evidence that game-based learning is gaining traction across the globe.  According to The 2016-2021 Worldwide Game-Based Learning Market, a report released...
1-20 of 45 Results