WHERE DO YOU BEGIN WHEN DESIGNING A LEARNING EXPERIENCE?
A few weeks ago in a string looking at the favorite Fried Training Talk posts from last year, Guy W Wallace wrote, “I'd have to go with Door #13: Having Performance Impact by Focusing on the Performance Requirements in the First Place.”
Over the years, I’ve known a few people in design who wanted to just finish their projects (particularly compliance projects), but the vast majority want to have a real positive impact on every person taking the training.
Sometimes, particularly when starting out, designers don’t know how to have the kind of impact they want to. I’m certain when I wrote my first “teaching objectives” while being “properly educated” on how to be a teacher, I didn’t really know where to start.
Many people will say you should start with what you want them to learn. I believe we need to start with what we want people to do, build with that in mind, and then measure that it is being done.
It sounds easy, right, but we all know it isn’t.
Whether you are the newest of newbies or a 50 year veteran, maybe even someone who never designed a single learning experience tell me:
Where do you think we should start in creating learning?
How do we make sure we have an impact with the trainings we develop?