JUMP FROM PLAYING A GAME TO CHANGING BEHAVIOR?
This year, I keep coming back to discussions about learning games, because I’m involved with 2 game projects. Unfortunately, making the mechanics, the storyline, the scoring, even the graphics may be the easiest part of creating the games. The real challenge is making sure they have real impact on every type of audience.
I really like both projects for different reasons. One project is a game intended to impact player’s self-realization around unconscious bias. The other is intended to engage people with enterprise level knowledge, player interactions, tasks, and leveling.
I have 2 fears:
- Even if we make the games fun, involving, & appropriately difficult, changes in behavior won’t transfer to on the job results.
- Knowing the resistance some have to anything called a game, I worry that specific groups of people won’t get what they should out of these games.
So help set my mind at ease by answering this week’s questions:
What is the best work impact you have seen from playing a game?
It’s been a few posts since I added a bonus question so let me add this potential bomb shell:
Would you expect more impact from learning games on a particular segment of our learners?