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Fried Training Talk- The V.R. Solution

Published: Friday, December 4, 2020
Updated: Friday, December 04, 2020

WHEN IS VIRTUAL REALITY THE BEST SOLUTION FOR TRAINING?

I spent a lot of the past week researching V.R. training solutions. I found great examples of companies like Amazon, Johnson & Johnson, even NASA, investing in creation & implementation of virtual training solutions.

I’ve seen some amazing stats on the effectiveness of V.R. training, over standard training (generally about 240% more procedural retention).

I’ve looked at the expertise it takes (and at times doesn’t take) to design learning experiences in V.R.

In the today’s distanced world, V.R. offers a lot of solutions and a lot of challenges, from budget, battery life, & device storage to programing skills & a business culture willing to utilize this approach.

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So, I want to ask all brilliant forward thinkers out there:

In what circumstances do you think V.R. is the best training option?

In addition:

What would be your fears (rational or irrational) about creating V.R. learning experiences?

5 Comments
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In VR, I was able to walk about Anne Franks' hiding space from the Nazis, I was able to experience life aboard the international space station, I attempted (unsuccessfully) to safely land the space shuttle (which would have been multi-million dollar mistake!), I floated to the top of the Angel Falls in South America, I experienced dangerous conditions involved with scaling Mt. Everett, I dissected a frog, I virtually handed something to a person a 1,000 miles away (as if they stood next to me).
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VR is good for learning experiences that are dangerous to replicate, too difficult to replicate, or too expensive to replicate. VR also allows for "safe failures" in formative practice. Examples could include: oil rig workers operating machinery, pilots flying multi-million dollar aircraft in unsafe weather conditions, or experiencing living on Mars. Using VR, medical students can practice risky procedures before touching a real patient.
Creating your own unique VR training is a separate issue. Does your organization have people trained in creating in VR? Do you use Unity 3D or Unreal Engine 4? That's a big challenge. Does your budget support an outside vendor creating your training? One option is a software Engage VR. its aVR ready environment. You can choose your setting. Another choice is Virbela. It is similar to an educational "second life" experience where you walk around, talk with other, attend meetings
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HI Keith, good conversation.
I like VR very much; one concern is the number of learners who can experience VR at the same time. Luckily, Oculus Quest 2 is available now at $299. But that's just one headset - can your organization afford more? What is the Return on Investment (ROI)? Does climbing Mt. Everett align with your learning objectives?
Another issue is space. The Quest is cable-free, which gives you much more freedom to move and possibly trip without a spotter.
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Thanks Carl, some great examples there. I agree there is a lot of benefit to using VR is situations that could be physically dangerous to practice in real life.
Would you have any concerns or fears in creating a VR training experience for your learners?
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