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Conference Recording

6 Steps to Designing Better Actions in E-Learning and Games

Thursday, January 25, 2018

Arbitrary multiple-choice and true-and-false questions, even when masquerading under flashy game-like interfaces, fail to engage learners' attention. Worse yet, they usually fail to teach. Too often designers feel bound by the limits of actions available to the learner: senseless button clicking, random dragging, and confusing text entries. But, even working within the constraints of low-level authoring tools, it is possible to design e-learning activities that engage, motivate, and captivate learners' imaginations and enhance post-training performance. Discover six easily achievable changes to your e-learning actions that will make them vastly more effective. Explore how these techniques can create the impact of simple games in corporate e-learning courses by looking at real-world examples. This session was recorded at the ATD 2018 TechKnowledge conference in San Jose, California.

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