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Not 'When Learning Games?' but 'Which Learning Games?' (TU102)

Have you been asking, 'when should I use games in learning'? If you answered yes, this session is for you. Come learn a new question to ask: 'which games should I use in learning situations?' Games and gamification help to satisfy four common learning needs: illustrating the 'why' of a process, a policy, or a procedure; giving learners practice and feedback; providing a common experience to springboard discussion or learning readiness; and creating the hook that helps mentally engage learners. Join this session to play and learn how experiential games, tabletop games, and digital games can help you address the four learning needs.

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