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Caroline Avey

About

Caroline has seventeen years experience in instructional strategy, design and development, working on custom and generic projects for Fortune 500 clients. Currently, she is known for her work on developing strategies and practical applications for use of Web 2.0 technologies in learning. She leads a team of strategists and developers who design, develop, and deliver solutions in 3D-virtual worlds, quasi-3D, m-learning, mobile tagging, social networking tools and other Web 2.0 technologies such as the use of iPads as a learning kiosk. Her teams have won industry awards for simulations and gaming and recognized with gold medals for high-performing teams and innovation. Currently, she is working with Xerox Research to explore the use of Game Mechanics in learning. She has assisted clients with strategies for use of social technologies in blended learning, assessment of technologies for use in client environments, and lead teams for learner propensity and preference studies. Caroline is a featured speaker and author for Training Industry, Masie Learning, DevLearn, and CLO for her work in Web 2.0 strategic initiatives for clients. She won the Innovator of the Year award for ACS, acknowledging her work in providing creative and cutting edge distance delivery solutions for clients.

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