I created this week’s logo in Gold, so we could talk a little about WINNING.
Research has shown when someone wins at an activity set at an appropriate difficulty level, they’re much more likely to remember it than if someone just tells them. This is part of the justification for Gamification.
I’ve heard people say they aren’t competitive & don’t care at all about winning. This is generally a lie. Usually it means 1 of 2 things:
- Experience has taught them they won’t win
- The stakes are not right for them to care
If a game was presented to an organization & people were told those who score in the top 3 will be promoted & those in the bottom 3 will be let go, do you think the people who say they aren’t competitive wouldn’t be scrambling to learn?
Obviously there are few organizations that would create a training competition with those stakes, but if we accept winning helps learning, how are we building the opportunity to win into our trainings without alienating those who are not elite winners?
In the past I’ve built online learning games with top 10 scoreboards posted at the front of departments. I have offered rewards of candy in class or small prizes for in class activities.
What have you all done that allowed your learners to win? Let’s spread the good ideas.