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24 Questions about computer games and education

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Mon Aug 08 2005

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  1. Content

    Are computer games inherently counter-cultural?

    Are computer games inherently counter-cultural?

  2. Content

    Are some computer games bad for children?

    Are some computer games bad for children?

  3. Content

    Do computer games herald a revolution in education?

    Do computer games herald a revolution in education?

  4. Content

    For a given curricula, where would one ideally use books? Where would one ideally use computer games/educational simulations? Given educational objectives, how do you support them with computer games/educational simulations?

    For a given curricula, where would one ideally use books? Where would one ideally use computer games/educational simulations? Given educational objectives, how do you support them with computer games/educational simulations?

  5. Content

    How can computer games/educational simulations augment existing curricula; inspire new curricula? Do computer games/educational simulations increase the types of content that can be learned formally?

    How can computer games/educational simulations augment existing curricula; inspire new curricula? Do computer games/educational simulations increase the types of content that can be learned formally?

  6. Content

    How can modding be used to better use existing computer games in formal learning programs?

    How can modding be used to better use existing computer games in formal learning programs?

  7. Content

    How can teachers/professors/trainers use existing computer games (as is) in formal learning programs?

    How can teachers/professors/trainers use existing computer games (as is) in formal learning programs?

  8. Content

    How can you create a marketplace for educational simulations?

    How can you create a marketplace for educational simulations?

  9. Content

    How do you create a computer game for education?

    How do you create a computer game for education?

  10. Content

    How do you measure the effectiveness of computer games/educational simulations?

    How do you measure the effectiveness of computer games/educational simulations?

  11. Content

    How do you use a computer game structure to capture and model expert behavior? What then has to happen to make it an educational simulation?

    How do you use a computer game structure to capture and model expert behavior? What then has to happen to make it an educational simulation?

  12. Content

    How does someone who grew up playing computer games learn differently than someone who did not?

    How does someone who grew up playing computer games learn differently than someone who did not?

  13. Content

    How much should an educational simulation cost? To build? To buy?

    How much should an educational simulation cost? To build? To buy?

  14. Content

    Should educational simulations be fun, the way that a computer game is fun?

    Should educational simulations be fun, the way that a computer game is fun?

  15. Content

    What are educationally relevant artifacts from computer games/educational simulations?

    What are educationally relevant artifacts from computer games/educational simulations?

  16. Content

    What does one learn from a computer game? What does someone learn from Civilization III ? Grand Theft Auto ? What are the new frameworks/vocabularies needed to talk about this new content?

    What does one learn from a computer game? What does someone learn from Civilization III? Grand Theft Auto? What are the new frameworks/vocabularies needed to talk about this new content?

  17. Content

    What is the impact of looking at computer game genres , as opposed to computer games? Do we need new genres for education, or are existing computer game genres sufficient?

    What is the impact of looking at computer game genres, as opposed to computer games? Do we need new genres for education, or are existing computer game genres sufficient?

  18. Content

    What is the relationship between production values and effectiveness?

    What is the relationship between production values and effectiveness?

  19. Content

    What should a professor do about computer games? What are early steps? What are later steps?

    What should a professor do about computer games? What are early steps? What are later steps?

  20. Content

    What toolkits exist for an e-learning developer to quickly and cost-effectively make an educational game?

    What toolkits exist for an e-learning developer to quickly and cost-effectively make an educational game?

  21. Content

    When should an educational simulation be single-player/multiplayer/massively multi-player?

    When should an educational simulation be single-player/multiplayer/massively multi-player?

  22. Content

    Which computer games today are appropriate for formal learning programs?

    Which computer games today are appropriate for formal learning programs?

  23. Content

    Which computer games today are worthwhile from an instructional/liberal arts perspective?

    Which computer games today are worthwhile from an instructional/liberal arts perspective?

  24. Content

    Will educational simulations be to computer games what documentaries are to movies?

    Will educational simulations be to computer games what documentaries are to movies?

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