ATD Blog
4 Common Mistakes of New Gamification Designers
Thu Mar 09 2017

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The term gamification is often misunderstood. Gamification is not about designing a game, nor is it simply adding points, badges, and leaderboards to your program. Instead, it’s about taking the psychology and motivation of games—fun, challenge, achievement—and applying it to real-world, nongame situations.
The term gamification is often misunderstood. Gamification is not about designing a game, nor is it simply adding points, badges, and leaderboards to your program. Instead, it’s about taking the psychology and motivation of games—fun, challenge, achievement—and applying it to real-world, nongame situations.
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To make sure you get gamification right, you want to conduct a self-audit of the four common mistakes highlighted in the infographic below. And for a deeper dive into how you can maximize gamification, check out Essentials of Gamification for Talent Development .
To make sure you get gamification right, you want to conduct a self-audit of the four common mistakes highlighted in the infographic below. And for a deeper dive into how you can maximize gamification, check out Essentials of Gamification for Talent Development.
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Register today for one of ATD’s upcoming Essentials of Gamification for Talent Development offerings.
Register today for one of ATD’s upcoming Essentials of Gamification for Talent Development offerings.