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A Meta-Interview

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Wed Oct 05 2005

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Thiagi asked me to do a brief interview about games and simulations, which he published here. Take a look at it, if you want, before you continue. I would like you to consider it at two levels.

First, there are a few nuggets of interesting perspectives on simulation design.

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But more importantly, there is a lot of space and energy, both on my part as the writer and your part as the consumer, dedicated to humor. Think of your own experience as a reader plowing through the material.

  • Some will find it engaging.

  • Some will find it lame.

  • Some will find it a waste of space (mostly the people who really care about the material).

  • Some will read all of the material because of the humor, which lowers tension and builds connectedness with the reader.

My meta-point to the interview was to let readers experience a game element themselves (the humor), and come to their own opinions on the risks and benefits of using game elements generally.

Who says learning by doing has to be complex?

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