ATD Blog
Wed Sep 28 2005
One well-understood simulation genre is game-based models.
With the goal of "making learning fun," students engage familiar and entertaining games such as Wheel of Fortune, solitaire, or memory, with important pieces of linear or task-based content replacing trivia or icons. More diagnostic than instructional, game-based models nonetheless might be the technique of choice by traditional educators and training groups looking to quickly goose their reputation, student satisfaction, and even effectiveness. Game-based models also introduce, in the purest possible way, game elements that all educational simulation designers will need to understand in the near future.
Some authoring environments include:
EGames Generator
Games2Train
Do people know of other toolkits for game-based models?
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