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Learner's rights?

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Fri Sep 02 2005

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As usual, Ernest Adam's column in GamaSutra is spot on. In this case, it's about Player's Rights. In the article, he lists characteristics of games.

Which, of course, made me think about Learner's Rights. Some students created such a list in 1995. What would be the elearning version? I can think of several principles I'd include (and I realize most are not exclusive to elearning):

  • To be respected for what they already know.

  • To know why the learning is important to them.

  • To have the most effective and efficient learning experience possible.

  • To be expected to be a partner in the learning.

  • To have information resources when useful.

  • To have an appropriate mix of media.

  • To have the complexity of real life reflected.

  • To be supported both cognitive and emotionally through the learning experience.

What do you think?

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