ATD Blog
The Interface is the Content
Fri Apr 22 2005
Content
One of the big "ahas" of the next generation of elearning designers is that the interface is a significant piece of the content, not just a conduit to the content. We are learning that the interface should line up to the real life activity at some level, high or low, to enable transferability of content.
One of the big "ahas" of the next generation of elearning designers is that the interface is a significant piece of the content, not just a conduit to the content. We are learning that the interface should line up to the real life activity at some level, high or low, to enable transferability of content.
Content
Computer games designers get this, in that they think about the interface and the complexity of interaction, although they also mislead us, in that they don't care about transferability of skills to the real world; they also rely quite a bit on established genres (first person shooters, real-time strategies).
Computer games designers get this, in that they think about the interface and the complexity of interaction, although they also mislead us, in that they don't care about transferability of skills to the real world; they also rely quite a bit on established genres (first person shooters, real-time strategies).
Content
Not realizing the learning opportunity of the interface, as is the case with traditional designers and learners used to traditional models, has a feedback loop of problems.
Not realizing the learning opportunity of the interface, as is the case with traditional designers and learners used to traditional models, has a feedback loop of problems.
Content
If the learner does not realize that the interface is part of the learning, they think the time spent learning the interface is wasted time, which they resent.
If the learner does not realize that the interface is part of the learning, they think the time spent learning the interface is wasted time, which they resent.
Content
Because traditional designers think of the web, with ease of navigation, as a model of a good interface, they design content that is very difficult to transfer.
Because traditional designers think of the web, with ease of navigation, as a model of a good interface, they design content that is very difficult to transfer.
Content
We are getting over this. But it is slow.
We are getting over this. But it is slow.