ATD Blog
Sat Jun 11 2005
Anyone who creates formal learning experiences has to understand how something happens in order to present it, to test it, and increasingly to create an environment where people can play/practice in it.
To do this beyond the most simple examples, the next generation of educational content creators are going to have to get good at identifying and building systems. Spreadsheets, STELLA, and some of Forio's tools all are places to practice. Computer games are places to see the results of some interesting systems that others have built.
Just some of the terms that soon should be commonpace are:
Energy of activation
Feedback
Feedback loops
Negative feedback loops
Blancing factors
Delay
Pendulums
Noise
Load balancing
All-or-nothing activation
Fuzzy logic
Throttles
Butterfly effect
Geometric growth
Primary variables
Secondary and tertiary variables
Chaos theory
Rate determining steps
Calibrating agents
Nodes and supernodes
Short-term fixes
State-based systems
We will have to look at physics and chemistry, engineering, even environmental studies for the right language. This list may seem daunting to some. But I believe it will be second nature to increasingly large numers of instructional designers.
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