Professional Partner Content
Published Thu Apr 26 2018
At the 2017 Training Conference I led a session on Developing Leadership Awareness Through Experiential Learning, in which I included a brief case study that highlighted using simulations as an experiential learning activity. After the session, I was asked what other activities might be used within an experiential learning laboratory environment.
Part I of this blog series took a deeper dive into what is required to make a learning program experiential. With that framework in mind, let’s explore some of additional learning activities that can be used within an experiential leadership development program.
Role-play
Create a realistic scenario participants might encounter as a leader
Identify roles on a team
Rotate roles within the scenario to experience looking at the situation from different points of view
Role Play Experiences- Battlefield for strategy or A Day in the Life of a CEO
Problem-based project
Identify a problem/challenge within the organization
Individuals can bring their own functional problem/challenge as ideas and the teams can vote on which problem to solve
Mix teams up by functional background to help look at the solution from different points of view
Allow the groups to present the challenge they worked on and the proposed solution
Allow the groups to select the best solution
Perhaps have the groups present their findings to Senior Functional leads
Case study – leaderless discussion
Pick a case study that is relevant to the group
Divide the case study up amongst the team
Individuals share what they took from their portion of the case study
Hold a brainstorming session to identify the questions that senior leaders should be asking about the information presented in the case study
Keep it leaderless to see who emerges as leaders and how all participants can be leaders in one way or another when working collaboratively
Real-time case study
Works best if the program is extended over a longer period of time
Groups observe and discuss how their company or an external company is handling:
Or even performing on a quarterly basis
Recommendations can be made as to how they may have approached things differently
Job Rotation
Identify what functions the participants should rotate through
Allows for cross functional understanding of the organization
May require a longer timeline to complete a full rotation
Growth
A specific problem
Change the rules
Put them in teams (collaboration)
Gamification
Shorter in duration than simulations
Works great for repetitive behaviors or actions
Works well for addressing a specific scenario
Caution: don’t make it too much like a video game
Keep it relevant to their current or future roles
Board Games
Works well for shorter duration programs
Business board games
Don’t rule out games you know and love for non-business objectives
Imagine playing the game Risk as a team competing against other teams to work on strategic thinking skills
Make sure to tie game lessons back to their real-world roles
Simulations
Business Simulations: strategy, business acumen, financial acumen
Functional Based Simulations: project management, operations
Task-based simulations
The great thing about experiential learning activities is that they allow for learning by doing, teaching, and mentoring others in your group, and using facilitators as guides in a classroom setting to tie in relevancy. All aspects of the 70-20-10 model for learning are represented in experiential learning programs. Remember, any of these activities should be conducted in a safe environment to allow experimentation. We are developing leaders, we are not in a selection process.
If you’d like to talk further about designing your leadership program, please reach out to me at [email protected]
Stay tuned for our next blog on using off-the-shelf simulations versus custom simulations.
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