ATD, association for talent development

Professional Partner Content

Designing Leadership Programs That Are Experiential - Part II

Published Thu Apr 26 2018

Designing Leadership Programs That Are Experiential - Part II
Loading...

Content

At the 2017 Training Conference I led a session on Developing Leadership Awareness Through Experiential Learning, in which I included a brief case study that highlighted using simulations as an experiential learning activity. After the session, I was asked what other activities might be used within an experiential learning laboratory environment.

At the 2017 Training Conference I led a session on Developing Leadership Awareness Through Experiential Learning, in which I included a brief case study that highlighted using simulations as an experiential learning activity. After the session, I was asked what other activities might be used within an experiential learning laboratory environment.

Content

Part I of this blog series took a deeper dive into what is required to make a learning program experiential. With that framework in mind, let’s explore some of additional learning activities that can be used within an experiential leadership development program.

Part I of this blog series took a deeper dive into what is required to make a learning program experiential. With that framework in mind, let’s explore some of additional learning activities that can be used within an experiential leadership development program.

Content

Role-play

Role-play

  • Content

    Create a realistic scenario participants might encounter as a leader

    Create a realistic scenario participants might encounter as a leader

  • Content

    Identify roles on a team

    Identify roles on a team

  • Content

    Rotate roles within the scenario to experience looking at the situation from different points of view

    Rotate roles within the scenario to experience looking at the situation from different points of view

  • Content

    Role Play Experiences- Battlefield for strategy or A Day in the Life of a CEO

    Role Play Experiences- Battlefield for strategy or A Day in the Life of a CEO

Content

Problem-based project

Problem-based project

  • Content

    Identify a problem/challenge within the organization

    Identify a problem/challenge within the organization

  • Content

    Individuals can bring their own functional problem/challenge as ideas and the teams can vote on which problem to solve

    Individuals can bring their own functional problem/challenge as ideas and the teams can vote on which problem to solve

  • Content

    Mix teams up by functional background to help look at the solution from different points of view

    Mix teams up by functional background to help look at the solution from different points of view

  • Content

    Allow the groups to present the challenge they worked on and the proposed solution

    Allow the groups to present the challenge they worked on and the proposed solution

  • Content

    Allow the groups to select the best solution

    Allow the groups to select the best solution

  • Content

    Perhaps have the groups present their findings to Senior Functional leads

    Perhaps have the groups present their findings to Senior Functional leads

Content

Case study – leaderless discussion

Case study – leaderless discussion

  • Content

    Pick a case study that is relevant to the group

    Pick a case study that is relevant to the group

  • Content

    Divide the case study up amongst the team

    Divide the case study up amongst the team

  • Content

    Individuals share what they took from their portion of the case study

    Individuals share what they took from their portion of the case study

  • Content

    Hold a brainstorming session to identify the questions that senior leaders should be asking about the information presented in the case study

    Hold a brainstorming session to identify the questions that senior leaders should be asking about the information presented in the case study

  • Content

    Keep it leaderless to see who emerges as leaders and how all participants can be leaders in one way or another when working collaboratively

    Keep it leaderless to see who emerges as leaders and how all participants can be leaders in one way or another when working collaboratively

  • Content

    Real-time case study

    Real-time case study

  • Content

    Works best if the program is extended over a longer period of time

    Works best if the program is extended over a longer period of time

  • Content

    Groups observe and discuss how their company or an external company is handling:

    Groups observe and discuss how their company or an external company is handling:

Content

Or even performing on a quarterly basis

Or even performing on a quarterly basis

  • Content

    Recommendations can be made as to how they may have approached things differently

    Recommendations can be made as to how they may have approached things differently

  • Content

    Job Rotation

    Job Rotation

  • Content

    Identify what functions the participants should rotate through

    Identify what functions the participants should rotate through

  • Content

    Allows for cross functional understanding of the organization

    Allows for cross functional understanding of the organization

  • Content

    May require a longer timeline to complete a full rotation

    May require a longer timeline to complete a full rotation

  • Content

    Growth

    Growth

  • Content

    A specific problem

    A specific problem

  • Content

    Change the rules

    Change the rules

  • Content

    Put them in teams (collaboration)

    Put them in teams (collaboration)

Content

Gamification

Gamification

  • Content

    Shorter in duration than simulations

    Shorter in duration than simulations

  • Content

    Works great for repetitive behaviors or actions

    Works great for repetitive behaviors or actions

  • Content

    Works well for addressing a specific scenario

    Works well for addressing a specific scenario

  • Content

    Caution: don’t make it too much like a video game

    Caution: don’t make it too much like a video game

  • Content

    Keep it relevant to their current or future roles

    Keep it relevant to their current or future roles

  • Content

    Board Games

    Board Games

  • Content

    Works well for shorter duration programs

    Works well for shorter duration programs

  • Content

    Business board games

    Business board games

  • Content

    Don’t rule out games you know and love for non-business objectives

    Don’t rule out games you know and love for non-business objectives

  • Content

    Imagine playing the game Risk as a team competing against other teams to work on strategic thinking skills

    Imagine playing the game Risk as a team competing against other teams to work on strategic thinking skills

  • Content

    Make sure to tie game lessons back to their real-world roles

    Make sure to tie game lessons back to their real-world roles

Content

Simulations

Simulations

  • Content

    Business Simulations: strategy, business acumen, financial acumen

    Business Simulations: strategy, business acumen, financial acumen

  • Content

    Functional Based Simulations: project management, operations

    Functional Based Simulations: project management, operations

  • Content

    Task-based simulations

    Task-based simulations

Content

The great thing about experiential learning activities is that they allow for learning by doing, teaching, and mentoring others in your group, and using facilitators as guides in a classroom setting to tie in relevancy. All aspects of the 70-20-10 model for learning are represented in experiential learning programs. Remember, any of these activities should be conducted in a safe environment to allow experimentation. We are developing leaders, we are not in a selection process.

The great thing about experiential learning activities is that they allow for learning by doing, teaching, and mentoring others in your group, and using facilitators as guides in a classroom setting to tie in relevancy. All aspects of the 70-20-10 model for learning are represented in experiential learning programs. Remember, any of these activities should be conducted in a safe environment to allow experimentation. We are developing leaders, we are not in a selection process.

Content

If you’d like to talk further about designing your leadership program, please reach out to me at [email protected]

If you’d like to talk further about designing your leadership program, please reach out to me at [email protected]

Content

Stay tuned for our next blog on using off-the-shelf simulations versus custom simulations.

Stay tuned for our next blog on using off-the-shelf simulations versus custom simulations.

You've Reached ATD Member-only Content

Become an ATD member to continue

Already a member?Sign In


Copyright © 2026 ATD

ASTD changed its name to ATD to meet the growing needs of a dynamic, global profession.

Terms of UsePrivacy NoticeCookie Policy