TD Magazine Article
Member Benefit
Games built with reusability and scalability in mind can be customized and repurposed across the organization at a fraction of the cost of building games from scratch.
Sun Sep 08 2013
In the 21st century, gaming has taken over living rooms across nearly every developed country on the planet. With its integration of art forms from writing and character creation, to design and computer animation, it's no wonder that approximately two-thirds of the U.S. population is made up of gamers. But gaming isn't just for teenagers in the basement. The average gamer is 30 years old, and it is becoming a growing trend in business to use this, albeit, recreational activity to increase employee knowledge and learning retention to unimaginable rates.
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