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Three Key Ingredients for Learner-Centered Software Training
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Tips for designing engaging software training.
Tips for designing engaging software training.
Wed May 08 2013
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Picture this: In the back of a dimly-lit room with a computer screen displayed on a projector, an instructor plods through every screen and field of the software in excruciating detail. The students, who are supposed to be following along, are two screens ahead, two screens behind, or even worse, surfing the web. It doesn't have to be that way.
Picture this: In the back of a dimly-lit room with a computer screen displayed on a projector, an instructor plods through every screen and field of the software in excruciating detail. The students, who are supposed to be following along, are two screens ahead, two screens behind, or even worse, surfing the web. It doesn't have to be that way.
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"We can shift the existing paradigm to better harness the classroom environment," says Sarah Wakefield, author of the May 2013 Infoline , "Design Engaging Software Training." "To do this, we first need to take a motivating, active, and pragmatic approach to student-centered software training." Here's more on these ingredients:
"We can shift the existing paradigm to better harness the classroom environment," says Sarah Wakefield, author of the May 2013 Infoline, "Design Engaging Software Training." "To do this, we first need to take a motivating, active, and pragmatic approach to student-centered software training." Here's more on these ingredients:
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Motivation. Create an environment where students want to learn about the software. If you are able to convince students that the software really will benefit them, then the students are likely to be more receptive, and learning can occur.
Motivation. Create an environment where students want to learn about the software. If you are able to convince students that the software really will benefit them, then the students are likely to be more receptive, and learning can occur.
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Interactivity. For interactivity to make an impact, it must be tied to course objectives and the workplace. Rather than focusing on data entry, create interactive moments that allow an analysis of software outputs, reports, and trouble-shooting. In short, remember the real world.
Interactivity. For interactivity to make an impact, it must be tied to course objectives and the workplace. Rather than focusing on data entry, create interactive moments that allow an analysis of software outputs, reports, and trouble-shooting. In short, remember the real world.
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Documentation. Provide well-thought-out work instructions for course exercises. Course documentation has to be of excellent quality and task-based, covering the tasks students will be doing in the course exercises.
Documentation. Provide well-thought-out work instructions for course exercises. Course documentation has to be of excellent quality and task-based, covering the tasks students will be doing in the course exercises.
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These tips were adapted from the May 2013 Infoline , "Design Engaging Software Training." For more information, go to www.astd.org/infoline .
These tips were adapted from the May 2013 Infoline, "Design Engaging Software Training." For more information, go to www.astd.org/infoline.