10093_Education Infograph_4 Mistakes in Gamification Design_Final
ATD Blog

4 Common Mistakes of New Gamification Designers

Thursday, March 9, 2017

The term gamification is often misunderstood. Gamification is not about designing a game, nor is it simply adding points, badges, and leaderboards to your program. Instead, it’s about taking the psychology and motivation of games—fun, challenge, achievement—and applying it to real-world, nongame situations.

To make sure you get gamification right, you want to conduct a self-audit of the four common mistakes highlighted in the infographic below. And for a deeper dive into how you can maximize gamification, check out Essentials of Gamification for Talent Development.


Register today for one of ATD’s upcoming Essentials of Gamification for Talent Development offerings.

About the Author

  Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.  Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning. She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.

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