Developing prototypes is your best preventative measure against poorly designed e-learning.
When embarking on an e-learning project, it can be intimidating to think about creating your own interface. There seems to be a never-ending stream of questions to consider: Where do I begin? How do I get buy-in from my stakeholders? Is the final product going to resonate with end users? Too often the questions become so daunting that designers fall back on molding content to fit a template.