What is gamified learning, and how can it improve curricula?
The screen flashes. A student has just answered a quiz question correctly and is rewarded with points. Maybe the student gets more points for answering quickly. The next question appears on the screen, and a classroom full of rapt learners rushes to figure out the answer.
These flashy experiences have become prominent learning tools during the past few years, as the gamification of learning is seen as a potential path forward for the t