If people work in groups separate from each other, how can we mitigate the silo effect and make sure we capture all of the learning on a collective basis? The answer may be in massively multiplayer online role playing games.
Much fuss is made of class-size effects in schools, but I often get blank stares when I talk about the dangers of putting 10,000 people together in an online learning environment where we are trying to foster social learning.
Increasingly, the call is going out for some so
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