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The Four Pillars of Gamification

Tuesday, April 26, 2011

How to gamify e-learning.

My favorite definition of a game comes from Jesse Schell, CEO of videogame studio, Schell Games and the former chair of the International Game Developers Association: "a game is a problem-solving activity approached with a playful attitude." While that definition uses a broad brush to explain games, you tend to run into problems if you start to define a game any further.

You might be inclined to think that your e-learning program probably qualifies as a ga

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