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TD at Work Guide

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Game Design for Learning

251407_Game Design for Learning
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Are you interested in learning more about gaming? Are you trying to determine whether it might be an appropriate training and development solution, but aren’t sure where to start? While games have long been an important part of human social development—think learning to take turns in a board game, and strategizing about future moves in chess or checkers—we are only now beginning to understand how games can be a powerful tool in learning.

This issue of TD at Work will:

  • define games, gamification, and simulation; and discuss the types of games people play

  • walk you through the process of creating a game by outlining its design and gaming framework

  • describe how to get stakeholders and sponsors to support the gaming solution.

Book Details

  • ISBN: 9781562869571

  • Pages: 16

  • Publication Date: July 2014

  • Formats: Paperback, PDF

  • Product Code: 251407

About the Authors
Stephanie Daul

Stephanie Daul is an independent learner consultant with more than 15 years of experience. She designs performance-improvement solutions for traditional classroom instruction, e-learning, and virtual sessions using new technologies and methodologies. As a consultant with global Fortune 500 companies, Stephanie creates virtual synchronous and asynchronous learning experiences from analysis through implementation. She has designed and implemented more than a dozen gamified learning experiences and is the author of the TD at Work issue "Game Design for Learning." Stephanie educates others on learning techniques that use new technologies, including mobile, QR codes, and xAPI. She holds an MA from Roosevelt University in training and development and a BA in education from Northern Illinois University.

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