Professional Partner Content

Gamification Vs. Game-Based Learning

What Is Gamification?
Gamification is more than a buzzword; it is a trend that is shaping how content providers connect with users and keep them engaged in the long-term. In the world of e-learning, people use game mechanics and game design elements to create a new learning experience adapted to the expectations of today's learners. These game mechanics are typically found in video games to make the whole process fun, engaging, and social.

Integrating Gamification Into E-Learning
Integrating gamification into an entire e-learning experience should have a purpose. One of the goals can be motivating learners to engage with the content and helping them play a more active role instead of passively consuming the content.

To gamify the learning program and provide clear objectives for the learners, you can introduce rewards and collectibles to online learning. For example, give learners the ability to earn points or badges for successfully completing a module, or create a leaderboard to display achievements.

You can borrow these gamification elements from video games to structure your learning content:

  • Organize learning content into levels so learners can keep track of their progress and advance to the next level.
  • Allow learners to set the difficulty of certain elements, such as quizzes.
  • Keep things interesting by unlocking more content as learners progress.

Modern video games tend to replace linear progression with open worlds where the player's choices and actions lead to consequences. This allows learners to take ownership of their learning journey by letting them explore the e-learning platform, choose which content they want to interact with, and help other learners via an online community.

What Is Game-Based Learning?
Game-based learning is often confused with gamification. Game-based learning is about acquiring new knowledge and applying new concepts by playing games.

Some companies develop mobile or desktop-based games for training purposes. These games are typically simulations of situations learners will encounter in the workplace. For instance, a game that requires learners to play through scenarios where they have to choose from different dialogue options to achieve a desired outcome can improve customer relations skills.

Game-based learning can also be applied by designing trivia questions directly related to the job skills. For example, learners have to answer questions correctly to earn points and move on to the next learning module.

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