The right blend of gamification is hard to achieve in any medium. Escape rooms give us problem-solving scenarios that can be easily aligned with a creative backstory and relevant work tasks. For example; imagine you are creating a cyber security course as part of your annual compliance barrage at the end of the year. We can go through the usual, eLearning with some corporate stock photography , knowledge checks and quiz questions, boooring and expected. Alternatively, we can create an escape room alternative and the best part is, it's not limited by the delivery methodology i.e. ILT, VILT, eLearning, etc.
What if....
We provide an option ( you should always give the adult learner autonomy) to play a game instead. "It's our annual conference in Las Vegas, thousands of cyber security experts and enthusiasts converge into the main hall for the keynote speech. Richard Albright, is speaking about the metaverse, the singularity and the future of cyber threats... suddenly... the 100-foot screen behind Richard glitches and a masked individual wearing a hoodie appears onscreen "Good evening mortals... and Richard, we certainly appreciated your interest in learning how to protect your assets from us, the THS; however, you it is helpless. To show you how futile your resistance would be, we have locked all doors and hacked your network".
With this setup we can now imagine adding certain survival tasks where learners have to find sources, tips and hidden info, among other things to escape the room. You can take advantage of learning these creative approaches at the ATD Nebraska Chapter Regional Conference, March 8th and 9th, 2022.
Let's have a blast!