Turning the escape room game concept into a learning environment can be easy to design and organize, a breeze to facilitate, and fun for all involved. In this issue of TD at Work, Lisa Haberman details practical steps for designing an escape room learning experience.
Subscribe and gain step-by-step processes; practical guidance on how to implement a talent development practice or model; job aids, case studies, best practices, and visuals.
TD at Work authors have a variety of backgrounds. Some authors have written extensively for other publications, while others are first-time authors who wish to share their expertise or practice with other workplace learning and performance professionals.